Press kit
Everything you need to write about ANTE.
Copy anything here verbatim — no attribution needed and no approval required. Assets are free to use in coverage. Anything else: press@ante-game.com.
Fact sheet
| Title | ANTE |
|---|---|
| Developer | [REGISTERED ENTITY NAME], Cape Town, South Africa |
| Platforms | Android, iOS |
| Genre | Roguelike deckbuilder / daily puzzle |
| Release | To be announced — currently in closed testing |
| Price | Free to play. Optional subscription, no paid advantage |
| Session length | About ten minutes, once per day |
| Languages | English at launch |
| Website | ante-game.com |
| Press contact | press@ante-game.com |
Descriptions
One line
One deck, one run, and everyone in the world gets the same cards.
Short — about 50 words
ANTE is a ten-minute roguelike deckbuilder where every player on earth plays the identical seed each day: same starting deck, same shop, same bosses, same order. You get one run and no retries, so the leaderboard measures decisions rather than luck. Free to play, with nothing for sale that changes a run.
Medium — about 120 words
ANTE takes the daily-shared-puzzle idea that made Wordle a habit and applies it to a genre with real strategic depth. Every day a new seed goes live and every player in the world receives exactly the same deck, the same shop inventory and the same eight antes. You get one run of roughly ten minutes. There are no retries.
Because the cards are fixed, the only variable is judgement — which turns the leaderboard into a skill measure and turns every morning into an argument about whether you should have taken the Mirror on ante four. When your run ends, replays of the day's best runs unlock, so you can watch someone triple your score using the cards you threw away. Nothing purchasable affects a scored run, ever.
Key features
- One seed, one world. Everybody plays the identical run each day.
- Ten minutes, then it's over. A deliberate cap that makes the game a habit instead of a time sink.
- Replays of the field. Watch how the best players solved the exact puzzle you just failed.
- Spoiler-free result cards. A shareable grid that says how your run went without giving anything away.
- Private leagues. One host covers up to fifty players, who join free.
- Plays offline. Once the seed downloads, the whole run works with no signal.
- No paid advantage. No revives, no rerolls, no rewarded-video second chances. A commitment, not a launch-window promise.
Pricing
| Tier | Price (USD) | What it adds |
|---|---|---|
| The Daily | Free | Today's run, friends leaderboard, result card, top three replays |
| ANTE Club | $3.99/mo or $24.99/yr | The Archive of past seeds with unlimited practice, full replay browser, deep statistics, custom seeds, no ads |
| League Host | $5.99/mo | A private board for up to 50 players who join free, custom Gauntlet rules, season archive |
Prices are regional; local store pricing may differ from a straight conversion.
Brand assets
Placeholder: drop logo files, app icons, screenshots and a trailer
into images/press/ and link them below before pitching this page to
anyone. A press kit with dead download links does more harm than no press kit.
- Logo — SVG and PNG, light and dark variants
- App icon — 1024×1024 PNG
- Screenshots — phone and tablet, both platforms
- Key art — 1920×1080 and 1080×1080
- Trailer — MP4 and a YouTube link
The name is written ANTE in full capitals. Please don't stretch, recolour or add effects to the logo, and please don't use it in a way that implies we endorse a product.
Coverage, video and streaming
You may record, stream, monetise and sponsor ANTE footage on any platform without asking us. That applies to press, creators and players equally, and it applies to pre-release builds we send you unless the email says otherwise.
The one request: if you cover a specific day's seed while it is still live, consider your audience — a thumbnail with the winning line in it takes the puzzle away from everyone who hasn't played yet.
Contact
Press, review codes, interviews and partnerships: press@ante-game.com. We answer everything, including from very small outlets.
Player support goes to the help centre instead.